AI Insights · Timothy · October 2021
Top 5 Sports Games on Android in the Middle East for Q3 2021
Explore the performance trends of the top 5 sports games on the Android platform in the Middle East during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 sports games on the Android platform in the Middle East demonstrated varying performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Captain Tsubasa: Dream Team from KLab saw a decline in weekly downloads, starting at 2.1K and dropping to 1K by the end of September. Revenue exhibited fluctuations, peaking at around $60K in late June and dropping to approximately $20K by late September. Active users peaked at 5.8K in early July before declining to about 4K by the end of the quarter.
8 Ball Pool by Miniclip.com maintained a high level of weekly downloads, ranging from 34.9K to 44.8K. Revenue showed stability with peaks and troughs, reaching up to $32K in late June and maintaining around $24K towards the end of September. Active users remained robust, starting at 801K and slightly increasing to 758K by the end of the quarter.
Top Eleven Be a Soccer Manager by Nordeus experienced a significant drop in weekly downloads, starting at 10.9K and decreasing to 3K by the end of September. Revenue saw fluctuations, peaking at $28.6K in mid-July and settling around $20K by late September. Active users showed a slight decline from 40.6K in early July to 28K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts had consistent weekly downloads ranging from 12.7K to 20K. Revenue varied, with a peak of approximately $19.5K in late June and an increase to $14.7K by the end of September. Active users remained strong, starting at 456K and rising to 476K by the quarter's end.
eFootball™ 2024 by KONAMI showed steady weekly downloads, beginning at 7.2K and increasing to 8.5K by late September. Revenue fluctuated modestly, peaking at $15.2K in late June and stabilizing around $7K by the end of the quarter. Active users stayed relatively stable, starting at 247K and ending at 255K.
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